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Design an Educational Platform for Remote Learning

Abiola Folaranmi
Abiola Folaranmi
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Design an Educational Platform for Remote Learning


Design an easy-to-use and visually appealing online learning platform that works well on all devices and is accessible to everyone.

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Thursdays
 at
11:00
A.M.
 ET /
8:00
A.M.
PT
8 weeks, 2-3 hours per week
Beginner
No experience required
No experience required
Some experience required
Degree and experience required

Description

Since the 2020 pandemic, many industries, including education, have had to embrace digital solutions more than ever. In this project, you'll take on the role of a UX Designer to create an engaging and user-friendly e-learning platform that meets today's educational needs. Guided by an experienced Build Fellow, you'll conduct user research, design visually appealing interfaces, and implement web accessibility standards to ensure everyone can use the platform. You'll work with industry tools like Figma for prototyping and usability testing. This project will give you hands-on experience and insights into the real-world challenges of designing effective digital education solutions.

Session timeline

  • Applications open
    May 27, 2024
  • Application deadline
    June 23, 2024
  • Project start date
    Week of July 8, 2024
    Week of
    July 8, 2024
  • Project end date
    Week of

What you will learn

  • Conduct user research to identify and understand the needs and preferences of diverse user groups, ensuring your designs are user-centered.  
  • Create visually appealing and functional user interfaces using industry-standard design tools like Figma.
  • Develop interactive prototypes and conduct usability testing to gather feedback and refine your designs based on user interactions.
  • Apply design thinking principles to iterate on design solutions, enhancing the overall user experience and meeting project objectives.
Build Projects are 8-week experiences that operate on a rolling basis. Selected participants engage in weekly live workshops with a Build Fellow and 2-15 other students.

Project workshops

1
Introductions and Figma Walkthrough
2
User Research Basics and Competitor Analysis
3
Conduct User Research and Competitor Analysis
4
Analyze Research and Competitor Findings
5
Wireframing
6
UI Design and Accessibility
7
Prototyping and Usability Testing
8
Finalize Prototype and Presentation

Prerequisites

  • Basic Knowledge of User Experience (UX) Design: You should be familiar with user-centered design principles and be able to create wireframes and user flows.  
  • Knowledge of Figma and FigJam: You should be comfortable using Figma for creating and editing wireframes, prototypes, and high-fidelity designs, as well as using FigJam for collaborative brainstorming and ideation.    
  • Conducting User Research: You should be able to gather and analyze user feedback using tools like Google Forms or Typeform. This involves understanding user needs and translating them into design requirements.      
  • Clear Communication and Collaboration: Strong communication skills are necessary to effectively present your ideas and collaborate with others. This includes the ability to articulate design decisions and incorporate feedback.

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About the expert

Abiola Folaranmi is a UI/UX Designer at Science and a Build Fellow at Open Avenues, where he leads projects in user interface design. With a background in architecture from the University of Lagos, Abiola has 7 years of experience designing digital products. He has worked in game development, media and entertainment, climate tech, fintech, e-commerce, and tools for brain-machine interfaces. He excels in user-centric design, UI/UX research, prototyping, wireframing, web accessibility, and usability testing. He is skilled in using design tools like Figma and Adobe Creative Suite, bringing a unique perspective to his work. Abiola enjoys sketching and bringing imaginative ideas to life. He also makes music in his free time.

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